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Rendering Requirements
posted by Rick Grandy  on July 21, 2018, 1:02 a.m. (27 days ago)
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Hey all,

We are trying to collect some basic data about rendering from across the entire landscape, from small independent shops to large studio outfits.  Our goal is to better understand the requirements so we can create products that would work well for your use cases.  If you can provide this type of feedback, it would be great to hear from you.  This is what we are looking for:

 

How many farm jobs/tasks did you render last month/3 months/ 6 months/ year?

For each job:

    Total time from start to finish

    Number of frames

    Average time per frame

    Size of job frame on disk  (assets not output)

    Size of job frame in memory (working rendering set)

    Resolution of frames

 

What is the configuration of your render nodes:

    # of CPUs

    # of physical cores per CPU

    Clock speed

    Do you use hyperthreading

    amount  of RAM in node

    network interface type

    local storage

    # of GPUs

    model of GPUs

 

 

Do you try maintain certain scene size limits?

    If yes, what is the limit?

    What is the trade-off?

 

What do you see as the average heavy and light scenes to render? (time, memory usage, etc)

 

You help is very much appreciated.

Regards,

Rick

 


Thread Tags:
  gpu renderer cpu rendering memory 

Response from Rick Grandy @ July 23, 2018, 7:34 p.m.

Great idea on the googleForm.  I'm trying to figure out how to formulate the questions.  More on this soon. 

And yes, people can send me a note directly if they wish:

 

Rick Grandy - Professional Visualization - Senior Solutions Architect

NVIDIA Corporation

rgrandy@nvidia.com

 


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Response from William Sandler @ July 23, 2018, 1:25 p.m.
Google Form with anonymous replies would be best.

William Sandler
All Things Media, LLC
william.sandler@allthingsmedia.com

On Mon, Jul 23, 2018 at 1:02 PM greg whynott <greg.whynott@gmail.com> wrote:
Rick may be good to provide a reply-to email address so people interested in helping you don't have to post publicly.
-g




On Sat, Jul 21, 2018 at 1:02 AM, Rick Grandy <content@studiosysadmins.com> wrote:

Hey all,

We are trying to collect some basic data about rendering from across the entire landscape, from small independent shops to large studio outfits.Our goal is to better understand the requirements so we can create products that would work well for your use cases. If you can provide this type of feedback, it would be great to hear from you. This is what we are looking for:

How many farm jobs/tasks did you render last month/3 months/ 6 months/ year?

For each job:

Total time from start to finish

Number of frames

Average time per frame

Size of job frame on disk (assets not output)

Size of job frame in memory (working rendering set)

Resolution of frames

What is the configuration of your render nodes:

# of CPUs

# of physical cores per CPU

Clock speed

Do you use hyperthreading

amount of RAM in node

network interface type

local storage

# of GPUs

model of GPUs

Do you try maintain certain scene size limits?

If yes, what is the limit?

What is the trade-off?

What do you see as the average heavy and light scenes to render? (time, memory usage, etc)

You help is very much appreciated.

Regards,

Rick


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Response from Greg Whynott @ July 23, 2018, 1:05 p.m.
Rick may be good to provide a reply-to email address so people interested in helping you don't have to post publicly.
-g




On Sat, Jul 21, 2018 at 1:02 AM, Rick Grandy <content@studiosysadmins.com> wrote:

Hey all,

We are trying to collect some basic data about rendering from across the entire landscape, from small independent shops to large studio outfits.Our goal is to better understand the requirements so we can create products that would work well for your use cases. If you can provide this type of feedback, it would be great to hear from you. This is what we are looking for:

How many farm jobs/tasks did you render last month/3 months/ 6 months/ year?

For each job:

Total time from start to finish

Number of frames

Average time per frame

Size of job frame on disk (assets not output)

Size of job frame in memory (working rendering set)

Resolution of frames

What is the configuration of your render nodes:

# of CPUs

# of physical cores per CPU

Clock speed

Do you use hyperthreading

amount of RAM in node

network interface type

local storage

# of GPUs

model of GPUs

Do you try maintain certain scene size limits?

If yes, what is the limit?

What is the trade-off?

What do you see as the average heavy and light scenes to render? (time, memory usage, etc)

You help is very much appreciated.

Regards,

Rick


To unsubscribe from the list send a blank e-mail to mailto:studiosysadmins-discuss-request@studiosysadmins.com?subject=unsubscribe


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