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Maya 2010 Hardware configs

HI Guys,

Was wondering if anyone had any recommendation or experiance for/with Hardware and OS configs for Maya 2010 64 bit that can handle scenes w/ millions of polygons and texture mappings in the 2-4k range. We'd also like to get photo real renders out of it and were wondering if you recommend V-Ray or mental ray or any other procedures or pipelines for photo real render from Maya.

Thanks in Advance,
 
Joshua Douglas White systems administrator
imaginary forces | 6526 sunset blvd | los angeles | p 323.957.6868 | f 323.957.9577 | www.imaginaryforces.com





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Re: Maya 2010 Hardware configs

Photoreal: vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message----- From: Joshua White joshw@IMAGINARYFORCES.COM Date: Fri, 5 Mar 2010 11:33:01 To: Discuss@StudioSysAdmins.com Cc: HELPDESK Deskhelpdesk@imaginaryforces.com Subject: Maya 2010 Hardware configs


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Re: Maya 2010 Hardware configs

So Photo Real: V-Ray, I have that for 3ds max and I know 3ds max can handle more polygons than Maya. We're talking about 40 million polygons! I guess my next question is do I convince the producer it's better to run this project in 3ds max because of this fact, the fact that I have a photo real render for it all ready and 3ds max supports unlimited command-line based rendering? Any other ammo I could use in this case would be super!

Thanks Again,
Joshua

On Mar 5, 2010, at 11:39 AM, olivervisualfx@gmail.com wrote:

Photoreal:  vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message-----
From: Joshua White <joshw@IMAGINARYFORCES.COM>
Date: Fri, 5 Mar 2010 11:33:01
To: <Discuss@StudioSysAdmins.com>
Cc: HELPDESK Desk<helpdesk@imaginaryforces.com>
Subject: Maya 2010 Hardware configs

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Re: Maya 2010 Hardware configs

3ds Max may support unlimited CLI rendering, but V-Ray does not to my knowledge.  V-Ray for Maya at least gives you 10 node licenses with each GUI license bought at $900ish.

We are using Maxwell and V-Ray for photoreal out of Maya. Depends on the shot...

Doug

On Friday, March 05, 2010, at 11:58AM, "Joshua White" <joshw@imaginaryforces.com> wrote: >_ >StudioSysAdmins-Discuss mailing list >StudioSysAdmins-Discuss@mailman.studiosysadmins.com >http://mailman.studiosysadmins.com/mailman/listinfo/studiosysadmins-discuss > >

So Photo Real: V-Ray, I have that for 3ds max and I know 3ds max can handle more polygons than Maya. We're talking about 40 million polygons! I guess my next question is do I convince the producer it's better to run this project in 3ds max because of this fact, the fact that I have a photo real render for it all ready and 3ds max supports unlimited command-line based rendering? Any other ammo I could use in this case would be super!

Thanks Again,
Joshua

On Mar 5, 2010, at 11:39 AM, olivervisualfx@gmail.com wrote:

Photoreal:  vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message-----
From: Joshua White <joshw@IMAGINARYFORCES.COM>
Date: Fri, 5 Mar 2010 11:33:01
To: <Discuss@StudioSysAdmins.com>
Cc: HELPDESK Desk<helpdesk@imaginaryforces.com>
Subject: Maya 2010 Hardware configs

_
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This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to <ifpostmaster> postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.

Re: Maya 2010 Hardware configs

40 million, in layers or straight?

Like each 6 million poly object in its own layer.


I just got done w a show which I rendered 7 million poly objects per layer, 6 X 4096 textures and w a huge 8k texture w displacement.

Render times per frame : 3 min
W gi , refl, etc

3dmax is more developed and slightly more optimized. However I m convinced its almost the same.

The unlimited command line is a biggie won't deny that.

Maya does give u, 10 render nodes per 1 workstation license.

All depends how good people are with exporting etc.

O

Sent from my BlackBerry device on the Rogers Wireless Network


From: Joshua White <joshw@imaginaryforces.com>
Date: Fri, 5 Mar 2010 11:58:06 -0800
To: olivervisualfx@gmail.com<olivervisualfx@gmail.com>
Cc: discuss@studiosysadmins.com<discuss@studiosysadmins.com>; HELPDESK<HELPDESK@IMAGINARYFORCES.COM>
Subject: Re: Maya 2010 Hardware configs

So Photo Real: V-Ray, I have that for 3ds max and I know 3ds max can handle more polygons than Maya. We're talking about 40 million polygons! I guess my next question is do I convince the producer it's better to run this project in 3ds max because of this fact, the fact that I have a photo real render for it all ready and 3ds max supports unlimited command-line based rendering? Any other ammo I could use in this case would be super!

Thanks Again,
Joshua

On Mar 5, 2010, at 11:39 AM, olivervisualfx@gmail.com wrote:

Photoreal:  vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message-----
From: Joshua White <joshw@IMAGINARYFORCES.COM>
Date: Fri, 5 Mar 2010 11:33:01
To: <Discuss@StudioSysAdmins.com>
Cc: HELPDESK Desk<helpdesk@imaginaryforces.com>
Subject: Maya 2010 Hardware configs

_
StudioSysAdmins-Discuss mailing list
StudioSysAdmins-Discuss@mailman.studiosysadmins.com
http://mailman.studiosysadmins.com/mailman/listinfo/studiosysadmins-discuss









This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to <ifpostmaster> postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.

Re: Maya 2010 Hardware configs

My artist tells me its all proxy sourcing a vrmesh file, not sure if that's straight or what.

Thanks, Joshua

On Mar 5, 2010, at 12:10 PM, olivervisualfx@gmail.com wrote:

40 million, in layers or straight?

This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.

...imaginaryforces.com...


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Re: Maya 2010 Hardware configs

Sure, proxy. I'm talking about rendering objects in sep files / layers.

Or doing 1 big render.

With maya u can go beyond its display capacities w proxies, just have to use layers.

O

------Original Message------ From: Joshua White To: olivervisualfx@gmail.com Cc: discuss@studiosysadmins.com Cc: HELPDESK Subject: Re: Maya 2010 Hardware configs Sent: Mar 5, 2010 3:14 PM

My artist tells me its all proxy sourcing a vrmesh file, not sure if that's straight or what.

Thanks, Joshua

On Mar 5, 2010, at 12:10 PM, olivervisualfx@gmail.com wrote:

40 million, in layers or straight?

This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.

...imaginaryforces.com...

Sent from my BlackBerry device on the Rogers Wireless Network


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RE: Maya 2010 Hardware configs

<!--[if !mso]> <![endif]--> <!--[if gte mso 9]><![endif]--><!--[if gte mso 9]><![endif]-->

1 Maya 2010 Floating will give 5 Mental Ray Render Node Licenses.

 

Savvas Apatsidis |savvas@ictech.ca

                                                                                                                                                    ic technology logo small

 

From: studiosysadmins-discuss-bounces@mailman.studiosysadmins.com [mailto:studiosysadmins-discuss-bounces@mailman.studiosysadmins.com] On Behalf Of olivervisualfx@gmail.com
Sent: Friday, March 05, 2010 3:10 PM
To: Joshua White
Cc: discuss@studiosysadmins.com; HELPDESK
Subject: Re: Maya 2010 Hardware configs

 

40 million, in layers or straight?

Like each 6 million poly object in its own layer.


I just got done w a show which I rendered 7 million poly objects per layer, 6 X 4096 textures and w a huge 8k texture w displacement.

Render times per frame : 3 min
W gi , refl, etc

3dmax is more developed and slightly more optimized. However I m convinced its almost the same.

The unlimited command line is a biggie won't deny that.

Maya does give u, 10 render nodes per 1 workstation license.

All depends how good people are with exporting etc.

O

Sent from my BlackBerry device on the Rogers Wireless Network


From: Joshua White <joshw@imaginaryforces.com>

Date: Fri, 5 Mar 2010 11:58:06 -0800

To: olivervisualfx@gmail.com<olivervisualfx@gmail.com>

Cc: discuss@studiosysadmins.com<discuss@studiosysadmins.com>; HELPDESK<HELPDESK@IMAGINARYFORCES.COM>

Subject: Re: Maya 2010 Hardware configs

 

So Photo Real: V-Ray, I have that for 3ds max and I know 3ds max can handle more polygons than Maya. We're talking about 40 million polygons! I guess my next question is do I convince the producer it's better to run this project in 3ds max because of this fact, the fact that I have a photo real render for it all ready and 3ds max supports unlimited command-line based rendering? Any other ammo I could use in this case would be super!

 

Thanks Again,

Joshua

 

On Mar 5, 2010, at 11:39 AM, a href="mailto:olivervisualfx@gmail.com"olivervisualfx@gmail.com wrote:



Photoreal:  vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message-----
From: Joshua White <joshw@IMAGINARYFORCES.COM>
Date: Fri, 5 Mar 2010 11:33:01
To: <Discuss@StudioSysAdmins.com>
Cc: HELPDESK Desk<helpdesk@imaginaryforces.com>
Subject: Maya 2010 Hardware configs

_
StudioSysAdmins-Discuss mailing list
StudioSysAdmins-Discuss@mailman.studiosysadmins.com
http://mailman.studiosysadmins.com/mailman/listinfo/studiosysadmins-discuss

 

 

 

 


This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to <ifpostmaster> postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.

Re: Maya 2010 Hardware configs

Actually V-Ray for 3ds max does support unlimited rendering CLI, you should read the installation guide for 3ds max page 2 "Remember that the V-Ray license server must be running every time one uses the V-Ray renderer for setting up or rendering. This 
includes the render slaves for network rendering. Even though they do not require an individual license, they do require the license 
server to be running." 
 Also I started this tread to get some input on Hardware configs can any one give me some of that information please

Thanks,
Joshua

On Mar 5, 2010, at 12:07 PM, Douglas Meyer wrote:

3ds Max may support unlimited CLI rendering, but V-Ray does not to my knowledge.  V-Ray for Maya at least gives you 10 node licenses with each GUI license bought at $900ish.

We are using Maxwell and V-Ray for photoreal out of Maya. Depends on the shot...

Doug

On Friday, March 05, 2010, at 11:58AM, "Joshua White" <joshw@imaginaryforces.com> wrote: >_ >StudioSysAdmins-Discuss mailing list >StudioSysAdmins-Discuss@mailman.studiosysadmins.com >http://mailman.studiosysadmins.com/mailman/listinfo/studiosysadmins-discuss > >

So Photo Real: V-Ray, I have that for 3ds max and I know 3ds max can handle more polygons than Maya. We're talking about 40 million polygons! I guess my next question is do I convince the producer it's better to run this project in 3ds max because of this fact, the fact that I have a photo real render for it all ready and 3ds max supports unlimited command-line based rendering? Any other ammo I could use in this case would be super!

Thanks Again,
Joshua

On Mar 5, 2010, at 11:39 AM, olivervisualfx@gmail.com wrote:

Photoreal:  vray

No other choice.

Render speed (way faster and no flicker), quality and only requires the minimal amount of scripting.

Mentalray can get close, just not the extra 10 percent.

I just converted another company to vray.

let me know if u have any questions,

O.

Sent from my BlackBerry device on the Rogers Wireless Network

-----Original Message-----
From: Joshua White <joshw@IMAGINARYFORCES.COM>
Date: Fri, 5 Mar 2010 11:33:01
To: <Discuss@StudioSysAdmins.com>
Cc: HELPDESK Desk<helpdesk@imaginaryforces.com>
Subject: Maya 2010 Hardware configs

_
StudioSysAdmins-Discuss mailing list
StudioSysAdmins-Discuss@mailman.studiosysadmins.com
http://mailman.studiosysadmins.com/mailman/listinfo/studiosysadmins-discuss









This e-mail is intended only for the named person or entity to which it is addressed and contains valuable business information that is proprietary, privileged, confidential and/or otherwise protected from disclosure. If you received this e-mail in error, any review, use, dissemination, distribution or copying of this e-mail is strictly prohibited. Please notify us immediately of the error via e-mail to <ifpostmaster> postmaster@imaginaryforces.com and please delete the e-mail from your system, retaining no copies in any media. We appreciate your cooperation.
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